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Thursday, October 9, 2008

Using Video Games as Bait to Hook Readers

When PJ Haarsma wrote his first book, a science fiction novel for pre-teenagers, he didn’t think just about how to describe Orbis, the planetary system where the story takes place.

He also thought about how it should look and feel in a video game.

The online game that Haarsma designed not only extends the fictional world of the novel, it also allows readers to play in it.

At the same time, Haarsma very calculatedly gave gamers who might not otherwise pick up a book a clear incentive to read: one way that players advance is by answering questions with information from the novel.

Haarsma is not the only one using video games to spark an interest in books. Increasingly, authors, teachers, librarians and publishers are embracing this fast-paced, image-laden world in the hope that the games will draw children to reading.

Spurred by arguments that video games also may teach a kind of digital literacy that is becoming as important as proficiency in print, libraries are hosting gaming tournaments, while schools are exploring how to incorporate video games in the classroom.

To view the complete article, click here.
(The New York Times 10.05.08)

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